![]() ![]() 7 in 10 Fortnite players play under 10 hours per week.Source: Limelight Networks, Newzoo How Many Hours Do People Spend Playing Fortnite?Ī 2020 survey questioned 1,000 Fortnite players on their weekly playing habits.Ĭonsidering the average American spent 14.8 hours per week playing video games in 2020, these figures suggest that many Fortnite players spent the majority of their gaming time on the title. This means that more US gamers actively play games in this genre (like Fortnite) than do not. Taking a closer look at the United States, around 4 in 10 ( 41%) gamers are active battle royale players.Ĭomparatively, 38% say they do not actively play battle royale games. Here’s a breakdown of battle royale players across various markets: Market Source: Eurogamer, The Verge, Fortnite Wiki Battle Royale Around the Worldįortnite’s genre, known as battle royale, has rapidly become one of the most popular in video games across the globe.Ī January 2021 survey showed that 68% of gamers worldwide play battle royale games. By comparison, $1.658 billion was generated in the non-event months - a difference of 23.46% and $389 million. The total revenue generated in the six months with events equaled $2.047 billion. The only exception was July, which featured two events starting late in the month - the $47 million increase in August may well be influenced by the interest generated from those events. Looking at the data, it’s clear to see that Epic Games have profited from their semi-regular special events.Įxcluding January, four of five months that featured special events saw an increase in revenue over the previous month. Zero Point Destabilization, 20th-1st (Minor) And despite a drop-off in the following year, still far exceeded most other titles with $3.7 billion in revenue.īreaking down 2019’s figures further, it's evident that Fortnite's gradual decline in popularity hasn’t affected revenue too dramatically: Month In 2018, the game generated $5.4 billion. The undoubted popularity of Fortnite translated into revenue. Source: VentureBeat, LendEDU, MUO Fortnite Revenue In its first full year ( 2018), an average of $84.67 was spent by each Fortnite player.īy 2020, this figure had increased by around 21% to $102.42.Ĭonsidering the average price of an AAA title is roughly $60-$70, these DLC sales figures more than compensate for the lack of initial cost. The amount spent on in-game purchases unsurprisingly increased during the first two years of the game’s existence. Looking specifically at Fortnite’s player base, the vast majority have bought some form of DLC.įrom 1,000 respondents asked in February 2020, 77% claimed they have spent money on in-game purchases for Fortnite (with a further 2% preferring not to answer). Here’s a look at just how successful Fortnite is at offering content consumers want to purchase: Rank The most notable revenue stream is downloadable content (DLC) sales. Sources: VGChartz, BusinessofApps How Does Fortnite Make Money?įortnite is one of many F2P games currently taking the industry by storm.Īs a result of Fortnite’s F2P nature, Epic Games have established several other very profitable revenue streams. It is estimated that the figure is now closer to 400 million. ![]() One month into 2018, that figure had increased by 1.5x to around 45 million.Ī little over a year after first launching, Fortnite’s registered players hit 200 million.Īnd based on the latest available data (May 2020), there are over 350 million registered Fortnite players. How Many People Play Fortnite?įortnite became a worldwide phenomenon in a relatively short space of time.īack in August 2017, there were approximately 1 million registered players one month after launch.īy the end of 2017, this number had increased significantly to 30 million.
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